Use Dex Instead Of Str Pathfinder



Power Attack isn’t that good for you early on because you don’t have full BAB, plus you’ll be incurring an extra -2 penalty from Spell Combat, but once you get Dimension Strike you can basically guarantee a full round of hits by targeting Touch AC, so this will be a good damage boost later in the game. The best ones for you are probably the ones with the “Runic Mageblade” property, because these will cancel the -2 Attack penalty that you incur when using Spell Combat. Manticore Skin Boots (+4 Nat Armor, +10 Move) If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Improved Critical (Dueling Sword), Greater Spell Penetration. Gets better as he gains access to medium armor. ... Regongar’s class skills include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion and Use Magic Device. Wrath, like Pathfinder: Kingmaker, has the enormous challenge of translating one of Paizo’s Pathfinder Adventure Paths into the digital realm. The damage won't be fantastic, but it's a cheap way to get a little extra damage. This is great! Improved Unarmed Strike 9. Combat Reflexes gives you extra AoOs to capitalize on this, and helps you fight spellcasters, as you have a chance to get 2 AoOs on them when they’re casting spells (once when they start casting, and once when they release the spell). Enduring Blade The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as the party's librarian. Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. The duration will only be a few rounds, but the extra attacks should net you quite a bit of extra damage. Devoted Blade Dodge, Weapon Finesse The Magus is an arcane Striker, and primarily functions in melee combat. Ghost Blade (Su): Ghost touch and Brilliant Energy are both very situational, and brilliant energy is hugely expensive to use. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. Required fields are marked *, Pathfinder: Kingmaker – Basic Magus Builds. 11. The last point can go into STR to decrease Encumbrance further, as he will be wearing Heavy Armor by the end of the game. Shield, Shocking Grasp, Grease, Enlarge Person, True Strike, Magic Missile, Snowball 1. Emphasis Mine. Arcane Redoubt (Su): Even if this were an immediate action, it would still be highly situational. Assumptions: Pathfinder Society (20 Point Build, 12 Level Progression) As he gains levels, a magus masters arcane secrets that supplement his magical and martial attacks. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. 17. When they’re attacking the same target, they’ll each get +2 to hit, and a free Attack of Opportunity (AoO) when one of them crits. For example, if you have 3 points, you can add +1 to hit and damage, +1d6 Fire, and Keen (doubled critical range), or simply +3 to hit and damage. Dispelling Strike (Su): Potentially very powerful, but it costs too much to use. Rod Mastery (Su): There aren't a lot of rods that contain spells. Prescient Defense (Su): This is good against solo enemies, but it's too expensive to maintain. But a viable Arcane Archer-in-a-can? Unlike other classes, you don’t have to worry about Arcane Spell Failure in armor when you gain these proficiencies in this way. 6. Similarly, Spell Resistance is a big problem at certain points of the game. Their out-of-combat utility is limited. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This counts as a Full-Round Action. By this level the damage will be 4d6, which isn't going to win any fights, but you could potentially do this every turn. Fireball, Displacement, Haste, Vampiric Touch, Slow Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you’ll hit level 18, making the Ghost … So 3 times per day, you can fire out a swift action Hellfire Ray that does 405 damage (as long as you can hit with ranged touch attack, which you really should). Improved Unarmed Strike 1 level in a spontaneous arcane spell casting class (magus included) and 5 ranks in arcane knowledge. Either is perfectly viable, but you’ll need 1 or 2 extra feats as a Dex-based Magus. After that 2 points should go into CHAto increase the effectiveness of his spells and increase number of casts. You also limit your weapon selection a bit by going Dex, because you’ll always want Agile weapons for at least the Early game. You can replace this feat with Crane Wing, and replace Crane Wing with whatever Weapon Focus feat you want. 5. 11. This interacts with Spell Combat, meaning that you can cast Shocking Grasp, make a weapon attack to deliver the spell, and make all of your regular weapon attacks that round (at a -2 penalty). The magus can cast one spell per day as if it were modified by the Still Spell feat. And if you have an eldritch bloodline it has to be draconic. just picked up the game and Magus is what I wanted to try. Fencing Grace or Slashing Grace Steady Hand (+4 Dex, True Strike 3/Day) or Lightest Touch (+6 Dex, infinite Reduce Person) – Artisan items, ask for “something to increase speed” Jolt (+5 Scimitar, Runic Mageblade, +1d6 Lightning), Dex 2. You are required also to take Flamboyant Arcana, which is terrible, so I wouldn't bother unless you plan to use Deadly Stab or Stunning Stab frequently. Exotic Weapon Proficiency: Dueling Sword 7. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Improved Critical Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you’ll hit level 18, making the Ghost Touch feature handy. Pool Strike, Arcing (Su): The range isn't fantastic, but this is flashy and exciting. 21 ): The magus can sniff out other spellcasters. I recommend you take Outflank on all of your melee fighters. Crane Style, Spell Penetration Dueling Swords are Finessable and there is an excellent endgame +5 Agile Dueling Sword with 18-20 Crit range called Bloodhound. Crane Wing He can cast an empowered spell and still make all of his attacks in 1 round. This is particularly good for an Eldritch Scion, who will be better at Use Magic Device thanks to their high Charisma. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Outflank The spell stays charged until you actually hit, so it’s not wasted unless you cast another spell. 13. Wand Wielder (Su): A wand of shocking grasp won't deal a ton of damage by itself, but it grants you an extra attack per turn using Spell Combat, which is certainly worth the 15 gp after low levels. Leviathan’s Gift (Robe, Maximize Metamagic 6/day) – Artisan Item Maximize Metamagic Rod This stacks with other enchantments up to +5. This content requires the base game Pathfinder: Kingmaker - Enhanced Plus Edition on Steam in order to play. Benefit: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch special abilities to the list of available options. Crane Riposte, Combat Reflexes Blind Fight If you don’t want to dump Str or Cha, leave them at 10, leave Dex at 17+2, and wait until level 16 to bump Int. 7. Enduring Blade (Su): The 1 minute duration on your blade enhancements really hurts, especially for long fights. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Dimension Strike Bane Blade costs an extra Pool point for enchanting your weapon, but it’s worth it. 6. Ghost Blade. If you don’t want to dump Cha, leave it at 10 and drop Int to 15, then bump it at level 16. 9. Spell Shield (Su): Helpful, but expensive to maintain. Pathfinder Kingmaker (the CRPG) Magus Arcana feats and how does ranged sneak attack work? On a wizard this might be alright, but if you'r every silenced you can just start hitting people with you magically enhanced weapon. Which one would YOU choose? They use spells with focus on enhancing weapons and armor. Dex Build Magus Arcana (Level 3, 6, 9, etc): This is primarily the way (aside from feats and spells) that you will customize your magus. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. In campaigns with a lot of enemy spellcasters, this is a must. At level 11, this improves, and a Magus only has to expend Arcane Pool Points equal to 1/2 the level of the spell (rounded down, minimum 1). If you have long fights (common as you grow in level) or like to have several fights back to back, this can save you a huge number of arcane pool points. This means that weapons with a high Crit range are even better for you than they are for most other classes. All Games > RPG Games > Deep Silver Franchise > Pathfinder: Kingmaker - Enhanced Plus Edition > Downloadable Content > Pathfinder: Kingmaker - Arcane Unleashed. The Magus is as much a martial class as it is a casting class, if not more. Str Build Greater Spell Penetration, Critical Focus. Arcane Accuracy is always useful. Cone of Cold, Vampiric Shadow Shield, Cloudkill, Baleful Polymorph 5. Starting at 3rd level, a magus gains one magus arcana. 15. I think the result is a powerful, well-balanced character that deals respectable damage per round and has a lot of combat support and out-of-combat utility choices from spellcasting. Dodge, Improved Unarmed Strike All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. The Str and Dex builds aren’t that different, really. There are a couple of things to know about getting into playing a Magus. 3. Sword Saint and Eldritch Scion get alternate abilities instead of Spell Recall. You’ll probably want one with 18-20, but 19-20 is passable. A basic overview of a couple functional single-classed Magus builds, and recommendations to modify them for other archetypes. Better than the revamped Magus-- perhaps not. Critical Strike (Su): With a keen scimitar, you have a reasonably chance of scoring critical hits, and being able to cast an extra spell as a swift action means a lot of extra damage. Spell Shield is considerably better. Bane Blade Dimension Strike makes all of your attacks this round target Touch AC (TAC). Reflection (Su): Expensive, but definitely worth it. Prescient Attack (Su): You are not sneak attacking, and very few enemies rely on dexterity for AC. 3. You should be able to get a +1 around level 5, and you get access to progressively better ones fairly regularly. Disintegrate, Scirocco, True Sight. Starting at 3rd level, a magus gains one magus arcana. I support a limited subset of Pathfinder's rules content. Thundering Scimitar of the Bear God, or Wand Mastery (Su): Most of your important spells won't require a save, which makes this less useful. 15. Your email address will not be published. Spell Penetration will be extremely helpful with this. Regardless, these are all good picks: 1. I explain the differences between the types of magus that exists in Pathfinder kingmaker and how to build them. Human Eldritch Knight/Illusionist STR … Magus is a class in Pathfinder: Wrath of the Righteous.Magus combines both magic and weapons while in combat. To unlock Dragon Disciple at level 5 we need 5 points in Knowledge (Arcana), s… 5. Spell Blending (Ex): You already have the vast majority of the spells you will want to cast, but this opens up a lot of options for you. Spellstrike 18. Lawbringer (+8 Str Mithral Plate) – Dragn’s Masterpiece Item That’s aka … 3. 7. Power Attack 15. Combat Reflexes Broad Study (Ex): This makes multiclassing into Wizard or Witch somewhat viable, but because you need to be level 6 to take this arcana, your spellcasting abilities in the second class will be miles behind. 1. He does well as a melee attacker throughout the game and can be a very effective tank or off-tank beginning around Act 2, with the right spells. Increase Dex at levels 4 and 8, bump Int at level 12. Int-based Magi are able to copy scrolls into their spellbook the same as a Wizard, so you aren’t limited to your spells selected on level-up. Disruptive (Ex): Mages are scary, and this is one of few ways for non-fighters to get Disruptive. Thundering Scimitar of the Bear God (+4, +1d6 Sonic, +1d6 Lightning, +5d6 Lightning (save for half, DC 24 Reflex) on crit), or I recommend taking the Crane Style feat so you can Fight Defensively all the time. Close Range (Ex): This opens up a lot of options for Spellstrike, including Disintegrate. It's a high level example, but it's a beautiful concept. Pathfinder: Kingmaker. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Magus combines both magic and weapons while in combat. In general, you’ll want to go: This ability gives you the ability to enchant your weapon with properties that match your alignment: A Lawful Good Magus will probably get the most out of this ability, since most enemies are Evil and/or Chaotic. Pathfinder : Kingmaker ... You’ll have noticed Magus Arcana selections of Empower, Maximise and Quicken. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. Any magus who meets the prerequisites for a magus arcana can select that arcana. Spell Recall Empower Metamagic Rod 13. Also note that many colored items are also links to the Paizo SRD. Seize the Moment, Greater Spell Penetration. Blind Fight Home » Guides » Pathfinder: Kingmaker – Basic Magus Builds. Arcane Accuracy 3. Magus Arcana. When a Magus casts a spell with a casting time of 1 standard action, they can also make all of their weapon attacks at a -2 penalty. By spending 1 point from his arcane pool, the magus gains the scent special quality for 1 hour per magus … Here’s a brief summary of what equipment your characters should be using around Endgame: Str You decide. 3. Translating a Pathfinder Adventure Path like Wrath of the Righteous is no easy task. Of course, you can use Spell Recall to recall Shocking Grasp for the same cost, and Shocking Grasp with no modifications does the same damage and grants you an extra attack thans to Spell Combat. If you need a shield bonus, cast Shield or pick up a Mithral Buckler. This is a little costlier, at 2 pool points per use, but lots of very tough enemies can have 40+ AC and 8-10 TAC, which makes this a great nova ability. Find your Pathfinder: Kingmaker game directory (if using Steam, this will typically be at: C:Program Files (x86)SteamsteamappscommonPathfinder Kingmaker) 3. 9. Arcane Accuracy (Su): Less costly and less effective than Accurate Strike, but still pretty good. Magus is a class in Pathfinder: Kingmaker. Devoted Blade is great – depending on your alignment. There are some good longswords late, but it might be a bit of a suffer. This guide is mostly going to focus on the “vanilla” Magus, and not the Archetypes, but I’ll point out a few important distinctions here and there. This is a Magus’ bread and butter. Broad Study (Ex): This makes multiclassing into Wizard or Witch somewhat viable, but because you need to be level 6 to take this arcana, your spellcasting abilities in … There are a lot of other good non-Agile Dueling Swords throughout the game, starting at level 5. 5. you could add two effects and drop 4d6 extra damage on creatures of the opposite alignment. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. #8. kaymarciy. Arcane Scent (Ex) ( Blood of the Moon pg. Arcana 5, Mobility 3, Persuasion ... Scimitars have nice synergy with magus, so here we go. 17. Empowered Magic (Su): Damage spells are your bread and butter, so 50% more damage is nice. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. You only get to use this once per day, which can be a very important choice. Concentrate (Ex): Most of your concentration checks will be to cast defensively, so your best bet is to take Combat Casting instead. Dragon disciple would be picked up at level 6 then if you do meet all the other prerequisites. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Quickened Magic (Su): One extra chance to murder something as a swift action. 15. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. 11. Maneuver Mastery (Ex): The Magus really isn't the type of character to be doing a lot of combat maneuvers, but Trip wouldn't be the worst choice anyone has ever made. 9. Minor Spoiler: This adds +2d6 Force damage against everything you attack for the duration. Community Hub. Arcane Deed (Ex): Many options won't work for a Magus because you're not treated as having a point of Panache, and only a couple of the remaining options are remotely worthwhile. Belt of Physical Perfection +8 Imagine a Maximized, Empowered disintegrate. Spell Penetration, Weapon Focus (Scimitar) 13. Take whatever weapon you want, but I recommend Scimitar. 1. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Shield of Dawn, Stoneskin, Dimension Door, Greater Invisibility Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. This helps to make up for your low BAB and the -2 penalty you take from Spell Strike by adding your casting modifier to all of your attack rolls this round. Mirror Image, Blur, Glitterdust, Effortless Armor (if Str-based, and you don’t need it until level 7+) Lingering Pain (Su): Very situational, but very good. You can take advantage of this by replacing the Weapon Focus in the Str build with Exotic Weapon Proficiency (Dueling Sword), and obviously taking Improved Critical (Dueling Sword) instead of (Scimitar). You don’t have a lot of poor high-level choices. Blind Fight makes you immune to Gaze attacks and helps you deal with concealment, which are both big problems later in the game. Eldritch Arcana This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. Pathfinder Kingmaker: Valerie Builds (Tank, Dragon, Kinetic, Bard), Pathfinder Kingmaker Class Tiers Ranked Guide, Pathfinder: Kingmaker – Basic Starting Guide, Pathfinder Kingmaker: Feats List (Effects & Prerequisites), Con 14 (13 if Eldritch Scion, bump at level 8). Luckily there are some good ones. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. I support a limited subset of Pathfinder's rules content. Use whatever Finesse weapon you want, but I recommend using Rapiers or Scimitars. Outflank Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. Main Campaign Companions Regongar - Tank/Melee DPS Overview. 'Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. Hat of Mental Perfection +8 Eventually, you can apply up to 5 Enchantment points to your weapon, and use them to grant other properties to your weapon. Arcane Accuracy (Su) : The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all … Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Notably, this also gives the Touch spell the ability to crit when your weapon crits, not only on a natural 20. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. The DC to concentrate will be absurdly high if you hit with even a mediocre damage spell, which effectively turns off the enemy caster for a turn. Pool Strike, Clinging (Su): The damage from Pool Strike already isn't great, and an extra arcane pool point is too pricy for so little damage. This makes your weapon enchantments last 1 minute per level, instead of just 1 minute, at the cost of 1 additional Pool point when you enchant your weapon. Use this early in a fight to really mess up someone scary. Still Magic (Su): This can be helpful for escaping grapples or escaping ropes, but you spend most of your time in combat waving your hands around, which makes this fairly situational. It’s still worth it unless you’re True Neutral, in which case you get nothing. Magus is a class in Pathfinder: Kingmaker. When you absolutely, positively have to drop somebody, this is how you do it. Because you have Touch of Fatigue as a cantrip, you can (and should) do this every round, even when you’re out of spell slots. Weapon Focus, Combat Reflexes Hasted Assault (Su): Haste is one of the best buffs for combat characters, and the Magus is no exception. The Magus must have 1 hand free to use this ability. Arcane Cloak (Su): Bluffing and hiding isn't really part of the Magus' skill set. 'Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. As a Magus, you have two basic options available: Strength-based or Dex-based. Don't bother taking this until fairly high levels when the damage from favorites like Shocking Grasp begins to lose its luster and ray spells become more prevalent. Rod Wielder (Su): There aren't a lot of rods that contain spells. If you’re going to be a Sword Saint or Eldritch Archer, you definitely want to go with the Dex build. Arcane Redoubt, Greater (Su): Very costly, very hard to time, and very expensive. Your Arcane Pool gives you points equal to (1/2 your level) + (your casting modifier), so you might be a bit starved at first but you’ll have plenty of points for most maps by mid-game. Your email address will not be published. The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. Dodge, Weapon Finesse Jolt, or If you want to use this on casters, there are much better ways to surpress casters. Bane Blade (Su): Bane weapons are normally hard to justify because it is so difficult to predict what you will be fighting. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. Spellbreaker (Ex): Combined with Disruptive, this makes you a major problem for enemy spellcasters. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... but an Eldritch Scion in this game can use spell combat with his innate metamagic from Magus Arcana. Outflank Black Salt (+5 Rapier, 2 points of damage to a random ability on hit, cannot reduce an ability below 7). Because you’ll be saving more Pool points for Spell Recall, Enduring Blade is good to help conserve points for a vanilla Magus. Arcane Pool Additionally, a Magus gains Medium Armor proficiency at level 7, and Heavy Armor proficiency at level 13. Flamboyant Arcana (Ex): A Magus should never need Derring-Do, and with only 2/3 BAB it will be difficult to rely on Opportune Parry and Riposte. Greater Belt of Perfect Components (All level 1, 2, 3 spells are Extended and Empowered) – Pitax Tournament At this level there are a lot of very scary spells to worry about, and this provides a very effective defense mechanism. Pathfinder: Kingmaker - Arcane Unleashed. 12. They use spells with focus on enhancing weapons and armor. Hat of Mental Perfection +8 He gains an additional magus arcana for every three levels of magus attained after 3rd level. Silent Magic (Su): Very situational. Maximized Magic (Su): Take the biggest spell you can cast, combine it with Empower Magic, really ruin someone's day. Crane Style The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. If you only plan to use Agile weapons, you don’t need Fencing Grace or Slashing Grace; there are a number of good Agile weapons, especially Rapiers. This allows you to cast a Touch spell and make a weapon attack to deliver the effect of the spell. The Magus list focuses mainly on combat-relevant spells that prioritize damage and enhance mobility. If I understood how feats work, you only need dodge to get the crane style. Pool Strike (Su): If you're low on spells but still have some arcane pool points to burn, this can be a tempting option. The first computer version of the tabletop classic, Pathfinder, the game uniquely offers a companion-focused story, massively detailed character development, and the ability to run your own kingdom. As a Swift Action, a Magus can recall a spell that they have already cast, by expending Arcane Pool Points equal to the level of the spell. pathfinder: kingmaker; Page 173 of 176 < Prev 1 ... Not as good as a Magus for melee (I do not have Magus Arcana), but much better than a Magus in spellcasting. You cannot prepare spells with the Still Magic Arcana, therefore you cannot prepare spell scrolls with it either. Ghost Touch allows you to deal full damage to ghost enemies, instead of half damage. Regongar is a Magus, which is something of a mix between a warrior and a mage. Hi, I was wondering if any of you with access to the beta have played Magus or had Regongar in their party and would be able to share what Magus Arcana are available in the game? Pool Strike, Thunderous (Su): Most enemies won't care about being deafened, and most things won't take any additional effect from sonic damage. Other archetypes will have fewer uses for their Pool points, though, and might want to take Wand Wielder instead, to get an expanded spell selection for their Spell Combat swift action. 17. 4. I initially had the Crane Wing and Crane Riposte feats in this build, too, but Crane Wing has been patched not to work with Spell Combat, so it’s not worth it anymore. Install Unity Mod Manager 2. Accurate Strike (Ex): Costly, but crazy effective. Installation: 1. You can get a much better return for your arcane pool points from other arcanas. Crane Style, Spell Penetration And because you cannot apply Metamagic effects to scrolls, you cannot apply Magus Arcana to … The Magus class has its own spell list with a few unique spells. Pathfinder: Kingmaker – Regongar Builds Becomes decently competent tank from level 5 and on. Improved Critical (Scimitar), Seize the Moment Blind Fight This is Elmindra's eldrich arcana mod upgraded for 2.0.6 From RedJordan's Github's edited version. Spell Combat The Full OP Build of the Kinetic Magus doing insane amounts of damage at high levels. Regongar starts off with odd STR and DEX , so putting 1 point into each is highly recommended as soon as possible. The Pathfinder: Kingmaker wiki is a collaborative community dedicated to building a database for everything related to Owlcat Games' isometric, party-based RPG. Although why did you take improved unarmed strike? As he grows in … Vanish and Invisibility can be very handy for you, too, if you have the slots for them. Devoted Blade (Su): Most of your enemies will be susceptible to either Holy or Unholy, and these abilities allow you to bypass DR and do a ton of extra damage. Here are the builds. At level 1, you can give your weapon 1 Enchantment point, giving it a +1. Regongar is the character with the highest base strength in the party. The magus must have the arcane redoubt magus arcana and be at least 12th level to select this magus arcana. If you're one of the corner alignments (Lawful Good, Chaotic Good, etc.) ... primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. These points can be used to enchant your weapon. Familiar (Ex): Familiars are fantastic, and they can deliver touch attack spells for you and scout for you. Arcane Edge (Su): Keep in mind that bleed damage is not ongoing bleed damage.

  1. Use Dex Instead Of Str Pathfinder Dnd
  2. Use Dex Instead Of Str Pathfinder Spells
  3. Use Dex Instead Of Str Pathfinder Sl

Military Canteen Price List 2019,Hotham Holidays Covid,Thick Chunky Yarn,Best Place To Buy Yarn In Bulk,21st Party Themes,Micellar Water Vs Cleansing Oil,Black Rockfish Habitat,Bookkeeper Job Description,Tamarindo Mexico Muebles,Microsoft Hyperscale Data Center,

Are there any feats that let you use Str in place of Dex with ranged weapons? There are TONS of ways in-game to get dex to hit with melee weapons, and increasing options for dex-to-damage as well. But are there any options to do the /opposite/ and let a Str character use /their/ highest stat to influence ranged hits or ranged damage? Pathfinder - A Tale of Flipped Scripts. Str 12, Dex 17, Con 12, Int 8, Wis 10. Instead, at 4th level, she can use wild shape to change into a dragon-scaled.

Use Dex Instead Of Str Pathfinder Dnd

Welcome to Pathfinder! One of the most complicated systems out there. The system features over one hundred classes, tons of feats, multiple races, and thousands of options to create your character. As with most things, the more ways there are to create your character, the more complicated it all gets. Lucky for us, Pathfinder: Kingmaker only implemented about one tenth of the rule set. So our focus is only going to be based on what’s actually in the game.
They say the first boss of the game is the character creation system itself. Hopefully, with the knowledge you gain here. You will be able to slay that notorious boss and get on your way to experiencing one of the best video game out there!

Before creating your character, you must first have an idea of what it is you want your character to be. What roles in the party do you want your character to focus on? How do you plan your character to function in terms of gameplay? Do you want your character to focus on weapons, ranged weapons, maybe you want your character to fling spells instead. Or perhaps you fancy being the support of the group. These questions are necessary as it will help you flesh out your character, and give you a better sense of how to develop your character. Okay, with that out of the way, before we can even talk about anything else; we must understand a couple of key fundamentals. Understanding these fundamentals are essential for building your character.

Use dex instead of str pathfinder 2e
  • Base Attack Bonus (BAB):
    BAB essentially refers to your inherent ability to hit an enemy. This bonus is derived from the respective class you have levels in. The main important thing here with BAB is that when it reaches +6 you get an additional attack. And for every +5 thereafter you get an additional attack as well. Meaning you get even more attempts to whack an enemy in a round! So higher is better. On top of BAB there are additional bonuses that can be applied, such as STR bonuses, Flanking, and so on. These bonuses are referred to as Attack Bonuses or AB for short. Attack bonuses stack with BAB.

  • Difficulty Check (DC):
    This one is simple to understand. Whenever you’re making an action that is based on a dice roll. Your character will attempt to make a check. The check is a sum of all relevant bonuses + a 20 sided dice roll (Or d20 for short). Persuading the local shop keeper to give you a lower discount is an example of a DC. As this instance will require you to make dice roll + any bonuses to persuasions, such as CHA.

  • Armor Class (AC):
    If you’re planning on going toe to toe with your enemies, then you will also have to know the significance of AC. AC is super important in close melee combat. As it is the main factor in determining whether or not you get hit. However, AC isn’t the only sole factor in damage mitigation. As there are other ways to either completely avoid damage, or to mitigate damage; but for now just know that AC is what determines whether or not an enemy can land an attack on you. Another to consider is that unlike AC, touch AC does not include armor, shield, or any natural armor bonuses. Other bonuses such as size modifier, DEX modifier, and deflection bonus still apply normally in regards to touch AC.

  • Hit Points (HP):
    This is how much health your character has. Basically how much damage your character can endure before collapsing.

  • Initiative:
    By far the most important concept. While its significance is lost when transiting to a Real Time environment, this mechanic is still vital. Consider the following, before combat starts, each unit on the battle field makes a roll. This roll is then added to current initiative bonuses. The unit with the highest acts first and vice versa. If a melee combatant acts before your melee units do, then your melee units will get caught flat footed. Incurring penalties to AC such as losing any DEX bonuses to AC (Uncanny Dodge completely mitigate this penalty). Moreover, characters that have a relatively low initiative will act last. So having a high initiative will help reduce such situations from occurring. Best way to improve initiative is through the feat “Improved Initiative” and having a high DEX (If possible).

  • Damage Reduction (DR):
    If you plan on whacking anything with a weapon, then you absolutely need to know what DR is. In Pathfinder: Kingmaker there exists certain enemies that are able to ignore inflicted damage. At times this just means you need to bring a weapon with a high enhancement value. For example, to overcome an enemy that has the Cold Iron/Silver DR type, you will need to have a weapon that has at least a plus three enhancement value. For an enemy that has the adamantine type, you will need a weapon with a plus five enhancement value. Finally if an enemy has an alignment DR type then you will need a weapon with a plus five enhancement value. Yet, this isn’t a fool proof plan. As some enemies can, when specified with a DR/-, can ignore the amount of damage regardless of how mighty your magical weapon is.

  • Critical Hits/Confirmation:
    Every once in a while your character is going to make a critical hit against an enemy. Resulting in a lot of damage. Great! But how does it work? Well, certain weapons have different threat ranges. A threat range means that if you make a roll within the specified numerical range, you will then roll again to confirm the critical. So let’s say my long sword of DOOM! Has a threat range of 18-20, and I roll an 18 when attempting to hit an enemy. I will then roll again to confirm my critical against the enemy. This roll just needs to be high enough to hit in order for the critical to confirm. What occurs next is that my damage is then multiplied by twice. As my long sword of DOOM has a x2 on critical (Make sure to check your weapon for further information in regards to how much damage gets multiplied on critical hits. As certain weapons have different critical multiplier properties.). Now, let’s say I roll a 20; well in that case the critical is automatically confirmed as a 20 always hit regardless.
    Wonderful! But how do I make my character crit more often? Picking the feat “Improved Critical”, or wielding a weapon with a low threat range will help. Also having a weapon with the “Keen” enchantment will help as well. However, do be noted that “Keen” and “Improved Critical” do not stack with each other.

  • Attack of Opportunity (AoO):
    Ah yes! It is time for my favorite mechanic in Pathfinder: Kingmaker. AoO stacking! If you’re a melee combatant you benefit greatly from this mechanic. If you’re a ranged martial however, you gain no benefits from this mechanic, sadly. Nonetheless what is an Attack of Opportunity? When certain conditions are met you’re able to make an immediate and free attack against an enemy.. This attack receives the same bonuses as your regular attacks and can intterupt enemy actions. The conditions for an AoO to proc are:
    1) A spellcaster who attempts to cast while multiple melee units are in melee engagement with the caster.
    2) Having an enemy attempt to stand up while being prone.
    3) When an enemy, of whom is in melee engagement, attempts to break away from engagement by moving away. (Try using the “Acrobatics skill” if you’re trying to move away from an enemy during engagement. The skill forces you to move at half speed. The compromise is that you roll a mobility check instead of eating an AoO.)
    4)If you have the “Outflank” feat you can cause an AoO to proc when a critical hit occurs.
    Additionally, any actions that an enemy performs while being “threatened” (Threatened refers to any areas you can make a melee attack on.) can also cause AoOs to occur. In general you can only make one AoO. But this can be increased with the following feats; “Outflank”, “Combat Reflexes”, and “Size the Moment”. With these three feats your melee combatants will be able to slice and dice enemies to little tiny pieces! If your build can’t afford all three, then consider having “Outflank” and “Combat Reflexes”.
    Prerequisites for the aforementioned feats:
    Outflank: BAB +4 (Teamwork feat. This means that other party members need to take this feat as well in order for it to work.)
    Seize the Moment: Combat Reflexes and Improved Critical.
    Improved Critical: Need to be proficient with a weapon(This just means taking the 'Weapon Focus' feat). BAB +8.

  • Bonuses/Stacking:
    The last mechanic to be made aware of is how stacking works. In Pathfinder most bonuses do not stack with each other, save for special cases like dodge. Where it stacks with itself. If you have bonuses that give the same effect, then only the bonus with the highest value will be used. So let’s say I have a belt that gives my monk a +4 Enhancement to STR and a ring that also gives my monk a +2 Enhancement to STR. In this specific case only the belt will be used. As both bonuses are of the same type - Enhancement. Here are other types of different bonuses you can expect to find Pathfinder: Kingmaker(The bonus type usually explicitly tells you if it stacks or not. If it doesn't say, then chances are it doesn't stack:
    • Alchemical: An alchemical bonus is granted by the use of a non-magical, alchemical substance such as antitoxin.

    • Armor: An armor bonus applies to armor class and is granted by armor or by a spell or magical effect that mimics armor. Armor bonuses stack with all other bonuses to armor class (even with natural armor bonuses) except other armor bonuses. An armor bonus doesn’t apply against touch attacks.

    • Circumstance: Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source.

    • Competence: A competence bonus affects a character’s performance of a particular task, as in the case of the bardic ability to inspire competence. Multiple competence bonuses don’t stack; only the highest bonus applies.

    • Deflection: A deflection bonus affects armor class and is granted by a spell or magic effect that makes attacks veer off harmlessly. Deflection bonuses stack with all other bonuses to AC except other deflection bonuses. A deflection bonus applies against touch attacks.

    • Dodge: A dodge bonus improves armor class. Dodge bonuses are usually not granted by spells or magic items. Any situation or effect that negates a character’s Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.

    • Enhancement: An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor’s bonus to AC, they don’t apply against touch attacks.

    • Insight: An insight bonus improves performance of a given activity by granting the character an almost precognitive knowledge of what might occur. Multiple insight bonuses on the same character or object do not stack. Only the highest insight bonus applies.

    • Luck: A luck bonus represents good fortune. Multiple luck bonuses on the same character or object do not stack. Only the highest luck bonus applies.

    • Morale: A morale bonus represents the effects of greater hope, courage, and determination (or hopelessness, cowardice, and despair in the case of a morale penalty). Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies.

    • Natural Armor: A natural armor bonus improves armor class resulting from a creature’s naturally tough hide. Natural armor bonuses stack with all other bonuses to armor class (even with armor bonuses) except other natural armor bonuses. Does not apply against touch attacks.

    • Profane: A profane bonus (or penalty) stems from the power of evil. Multiple profane bonuses on the same character or object do not stack. Only the highest profane bonus applies.

    • Resistance: A resistance bonus affects saving throws, providing extra protection against harm. Multiple resistance bonuses on the same character or object do not stack. Only the highest resistance bonus applies.

    • Sacred: A sacred bonus stems from the power of good. Multiple sacred bonuses on the same character or object do not stack. Only the highest sacred bonus applies

    • Shield: A shield bonus improves armor class and is granted by a shield or by a spell or magic effect that mimics a shield. Shield bonuses stack with all other bonuses to AC except other shield bonuses. A magic shield typically grants an enhancement bonus to the shield’s shield bonus, which has the effect of increasing the shield’s overall bonus to AC. Does not apply against touch attacks.

    • Size: A size bonus or penalty is derived from a creature’s size category. Size modifiers of different kinds apply to armor class, attack rolls, Stealth checks, combat maneuver checks, and various other checks.

If you’re planning to have your character use a weapon. Then it is imperative that you get one of these! Otherwise your characters won’t be performing to their best!

  • Power Attack:
    This feat is required for STR focused melee combatants. If you’re using a weapon that is close range, or a reach weapon(A reach weapon primarily refers to a melee weapon that has a longer reach than close range weapons. For example, a Glaive has a longer reach – 6ft to be precise – than a long sword – 2 ft.) . Then you need to take this feat. What this feat does is that it further increases how much damage you can do by +2. When your BAB reaches +4 and every +4 thereafter. The damage bonuses increases by +2. If an attack is made with a two-handed weapon, a one handed weapon using two hands, or even a primary natural weapon that adds 1-1/2 times STR modifier on damage rolls. Then the damage bonus gets increased by a whooping +50%. All of this sounds delicious! The trade off is that you’ll get a -1 to attack rolls (This penalty is increased when BAB reaches +4 and every +4 thereafter.) While the penalty sounds bad, it’s actually not that bad at all. It only hurts in the early game. Which is due to how little resources you have at the point of the game. As you reach the mid game and onwards, the penalty becomes trivial.
    Prerequisites: 13 STR and 1 BAB.

  • Deadly Aim:
    If you’re not a melee combatant and are instead going to be shooting arrows from afar. Don’t worry! While you won’t be picking Power Attack. Deadly Aim is a mighty substitute for ranged martials! Just like Power Attack you take a -1 on attacks in order to gain a +2 to damage rolls. Bonuses and penalties are increased when BAB reaches +4 and every +4 thereafter.
    Prerequisites: 13 DEX and 1 BAB.

  • Piranha Strike:
    If you’re not planning to use STR and are instead choosing to specialize into DEX as a melee combatant then consider this feat. This is a great alternative for DEX melee users. It gives the same bonus from the last two feats. A -1 to attack rolls and a +2 to damage rolls, which both get increased when BAB reaches +4 and every +4 thereafter.
    Prerequisites: Weapon Finesse and 1 BAB.
Use Dex Instead Of Str Pathfinder

In Pathfinder: Kingmaker there exists a group of spells that can put your party out of action, cause nauseation, daze, sickness, sleep; and a slew of other nasty debuffs. When this occurs your characters will be forced to roll a d20 roll + any bonuses relevant to that save throw. If successful your characters won’t be affected. If not successful your characters will have a rough time. Here are the relevant stats that will be used in such cases:

  • Fortitude:
    This is used in cases where a debuff will target your character’s vitality. The CON modifier is used for this saving throw.

  • Reflex:
    This is for when your character has to avoid an Area of Effect based attack, and other situations that require this saving throw. The DEX modifier is used for this saving throw.

  • Will:
    This is used for when a character is exposed to a mind influencing spell and or other mind effects. The WIS modifier is used for this saving throw.

We are now ready to slay the final boss! This section will give you two example builds, while also covering general tips. Do remember though. Half the fun in these games is trying out different things, and constantly tinkering with your build.

Example STR Fighter:
Recommended stat distribution:
STR 17/19/20 – 17 is the perfect point for builds that are dependent on multiple ability points (MAD for short). It is also good for builds that plan on investing in other stats for survivability. 19 is the breakpoint for stat optimization. As this allows you to put points in other areas. While 20 is the lest flexible in terms of stat optimization. The reason being that it doesn’t leave you with a lot of room to pump points into other areas. 20 into main stat is perfect for characters that are not going to be reliant on many stats. So if your build is only going to be dependent on 3-4 stats to function, then going 20 into main isn’t that bad of an idea.
Further explanation: Make sure you place all of your level up points (You get one every four levels. Totaling to 5.) into main stat. If main stat is 20, then invest four level up points, and place the remaining level up point elsewhere.
DEX 14 – 14 DEX is absolutely crucial for melee combatants. 14 DEX gives 2 points into AC and +2 to initiative. Very important. If you’re planning on donning heavy armor then 14 DEX is the cap to how much AC you can get from DEX. Unless, of course, you have armor training and or wearing Mithral heavy armor. As both will increase how much AC you can derive from DEX.
CON 10/12/14/16 – You want CON stat to be at an even number, as you only get bonuses from stat when it’s even. 10-12 is the bare minimum. 14 is the middle ground. And 16 is the ideal. The stats are even because CON isn’t our main stat, we won’t be investing ability points from level up into it. So it’s imperative you shoot for at least 12-14.
INT – Unless you’re planning to multi class into a class that requires this stat then dump it. If you are planning on multi classing into a INT class, keep it at 10-12. (If you are playing a spellcaster and this is your main stat. Then advice from STR applies here. 17/19/20.)
WIS 10/12/14 – 10 is the bare minimum. 12 is the middle ground, and 14 is the ideal.
CHA – In Pathfinder: Kingmaker there are a lot of skill checks that require you to have decent CHA and ranks into persuasion. These checks often reward you with huge experience points. So keeping it at 10 is fine. However, in this game, companions can make the skill checks for you. Thus allowing you the freedom to dump it and specialize said companions into CHA and persuasion. Speaking of CHA there are also some builds and classes that require this stat, but like I said, you can always specialize companions into those kind of builds. (If you are playing a spellcaster and this is your main stat. Then advice from STR applies here. 17/19/20.)

Use Dex Instead Of Str Pathfinder Spells

Example ranged martial:
Recommended stat distribution:
STR 10/14/16 – If you are specializing into a composite longbow (Composite longbow add STR modifier to damage bonuses) then pump STR to 14. 16 is the ideal sweet spot if you can pump that far. If you are not planning to specialize into a composite longbow, then leave it at 10. Dumping STR is generally not recommended because it affects encumbrance, which affects how long you can travel on the world map before resting.
DEX 17/19/20 – 17 is the bare minimum. 19 is the ideal, and 20 if you are not going to be dependent on other stats. Meaning you will be dumping STR, INT, and CHA.
CON 10/12/14/16 – 10-12 is the bare minimum. 14 is the middle ground. And 16 is the ideal. Yes, this STAT is necessary for ranged users. Every once in a while you will get attacked, so having decent HP will help with that. Having decent CON also helps with fortitude saves as well.
INT – Unless you’re planning to multi class into a class that requires this stat then dump it. If you are planning on multi classing into a INT class, keep it at 10-12.
WIS – 10 is the bare minimum. 12 is the middle ground, and 14 is the ideal.
CHA – If you don’t care about this stat then go ahead and dump it. Otherwise keep it at 10-12.

Use dex instead of str pathfinder used

Use Dex Instead Of Str Pathfinder Sl

Further information about the point buy system:
It costs 1 AP (Ability Point) to modify a stat from 10 to 13.
It costs 2 AP to modify a stat from 14 to 15.
It costs 3 AP to modify a stat from 16 to 17
It costs 4 AP to modify a stat to 18. (Racial bonuses allow you to go up to 20)